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DarkRP v1.1 Released

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DarkRP v1.1 Released
12-29-2012, 12:16 AM
Post: #1
Drakehawke Online
Imboseal
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Joined: May 2010
SteamID: STEAM_0:0:22342869
Pancake WarriorOld CodgerCoder#STG2012AthleteTop Poster
DarkRP v1.1 Released
This update is mostly bug fixes for the release, I haven't really started on requests or re-adding features yet. Expect some of that in 1.2!
  • Fixed players sometimes appearing blank in scoreboard
  • Fixed being able to hear voice chat across the map
  • Fixed doors being deleted when their owner disconnects
  • Printers now always spawn money on top of themselves, regardless of angles
  • Re-added body armor for CPs and guards
  • Added a 2 minute timer for rejoining a job after being demoted
  • Chat box entry now limits message length correctly
  • Fixed E2s not running on chat
  • Fixed clicking when weapon selector invisible changing weapons anyway
  • Fixed E2/wire chat messages showing in old chat box
  • Fixed error when joining a passworded team
  • Fixed lockpicking arrested players not releasing them from jail
  • Fixed error when a player opens an admin issue then disconnects
  • Added 'srh_claim', bind a key to this to automatically claim issues
  • Fixed CPs being able to unlock PD doors when arrested
  • Fixed mob bosses being able to start fires when arrested
  • Fixed /cleanup not working
  • Fixed group chat not working
  • Fixed being able to drop weapons you spawn with
  • Fixed CPs being able to drop lockdown weapons
  • Fixed being able to send empty chat messages
  • Fixed shipments spawning errors when destroyed
  • Fixed server name cutting off in server list
  • Fixed players staying wanted after being arrested
  • Fixed error when keypad cracking
  • Fixed disconnected players' props not cleaning up
  • Removed getwarnings(id), use http://srh.im/rpwarnings.php instead
  • Reduced the draw distance of the fading door halos
  • Fixed achievement notifications missing player name
  • Blocked sprinting whilst aiming down weapon sights
  • Fixed buttons/keypads only working once
  • Removed broken model from SBGF/UMLF gangs
  • Added /ooc as an alias for //
  • F4 now toggles menu instead of just opening it
  • Fixed entities colliding with faded fading doors
  • Fixed console being unable to use admin chat
  • Fixed error when console tries to open an issue
  • Added extra ammo for CPs during lockdowns
  • Fixed default vendor price being 0
  • Fixed vendors having no production cost
  • Updated first-join menu
  • Fixed being able to goto/bring yourself
  • Vendors now leave profit on the floor when empty
  • Fixed a lot of guns being left handed
  • Fixed medic gun spamming errors when reaching max health
  • Fixed frozen players getting AFK demoted
  • Fixed AUG and P90 scopes
  • Fixed being able to spam bugbait sounds
  • Fixed being able to rejoin to escape jail
  • Fixed the menu for the advanced wire tool not working
  • Lowered thruster limit to 6
  • Fixed lottery
  • Fixed not being able to gravgun guns
  • Added error message when selling door with full wallet
  • Fixed server crashing when stunning a hobo
  • Fixed client crash when changing weapons in jail
  • Fixed right click with fading door tool not removing a fading door correctly

Drakehawke
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"Scientia Potentia Est"
For also knowledge itself is power
Francis Bacon - 1597
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12-29-2012, 12:27 AM
Post: #2
Ruastin Offline
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RE: DarkRP v1.1 Released
Keep up the good work Drake!

Quotes:
[01:13:23] [RDM] Devon Poet (STEAM_0:0:30101464) [STAFF] has reported Ruastin Avulari (STEAM_0:1:30541518) [STAFF] for RDM: HE ABOOSE I WAN PERMAN HE GAY AN SAY I LIK PEE-PEE
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12-29-2012, 12:32 AM
Post: #3
Gabe Newell Offline
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RE: DarkRP v1.1 Released
Congrats :D

And congrats to Blackwayv on admin!

PRAISE THE FUCKING SUN BITCH!
LONG LIVE BRONC!
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12-29-2012, 12:58 AM (This post was last modified: 12-29-2012 01:32 AM by Sargment.)
Post: #4
Sargment Offline
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RE: DarkRP v1.1 Released
When are the custom models being added?
Also why no toggle fading door
never mind about fading figured it out

Spoiler:
Yep, hand to hand combat is the old school way to kill your enemies. Killing a man with your bare hands says, "We're all equals as men, except I'm slightly more equal because I'm still alive and you're dead." Of course, dropping a nuke on them from fifty thousand feet is totally acceptable. I mean, let's face it, there just not enough time in this world to show everybody the courtesy of a good strangling.
Sarge, RvB.
There's an order to this, Simmons! We can't abandon protocol just because we have an advantage! We have to give him a chance to see the errors of his Blue ways! To lay down his arms and meet us as his fellow men at the table of peace, where we can work together towards a better world... a world that's better because we poisoned his food at that table and stabbed him in the eye with a fork and taken all his stuff. Sarge, RvB.
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12-29-2012, 02:07 AM
Post: #5
Hail Offline
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RE: DarkRP v1.1 Released
thanks for the work drake

and the f doors do toggle

(03-29-2013 06:44 AM)Hail Wrote:  
(07-01-2012 07:53 PM)Chowder Wrote:  
(07-01-2012 06:46 PM)HAIL Wrote:  No, the answer to life is...
(06-26-2012 09:00 PM)Ultrysandox Wrote:  tits 

yes

yes
Spoiler:
In the shinobi world it's not how you live, it's how you die. A shinobi's life is not measured by how they live but rather it's measured by what they acomplish before their death. And looking back, my life has really been full of nothing but faliure
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12-29-2012, 02:13 AM
Post: #6
Moose Offline
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RE: DarkRP v1.1 Released
•Added extra ammo for CPs during lockdowns

oh god no why please no drake god pls

(Staff) Moosey Clause: drake you cheeky cunt if you dont give me my fucking ragdolls ill come to london and reck u m8
(Staff) Drakehawke: u wot m8
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12-29-2012, 02:14 AM
Post: #7
Hail Offline
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RE: DarkRP v1.1 Released
speaking of 1 do you need to die to get m4 and 2 it only had like 30 rounds in it so it needed more

(03-29-2013 06:44 AM)Hail Wrote:  
(07-01-2012 07:53 PM)Chowder Wrote:  
(07-01-2012 06:46 PM)HAIL Wrote:  No, the answer to life is...
(06-26-2012 09:00 PM)Ultrysandox Wrote:  tits 

yes

yes
Spoiler:
In the shinobi world it's not how you live, it's how you die. A shinobi's life is not measured by how they live but rather it's measured by what they acomplish before their death. And looking back, my life has really been full of nothing but faliure
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12-29-2012, 10:09 AM
Post: #8
Phoenix Online
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RE: DarkRP v1.1 Released
I don't understand why you had to remove getwarningsid, couldn't we just have both?

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12-29-2012, 10:26 AM
Post: #9
Legal User Offline
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RE: DarkRP v1.1 Released
I asked for that phoenix once, he said that he's do it... yeahhhh...

For my reasoning, When the server is full looking through a list of shit is KINDA annoying, even in the status it is annoying to find the person you want.
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12-29-2012, 12:11 PM
Post: #10
Drakehawke Online
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RE: DarkRP v1.1 Released
(12-29-2012 10:09 AM)Phoenix Wrote:  I don't understand why you had to remove getwarningsid, couldn't we just have both?

technical limitations, I can explain in detail if you want but can we just say it's not possible and leave it at that?

Drakehawke
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"Scientia Potentia Est"
For also knowledge itself is power
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12-29-2012, 12:26 PM
Post: #11
Phoenix Online
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RE: DarkRP v1.1 Released
(12-29-2012 12:11 PM)Drakehawke Wrote:  
(12-29-2012 10:09 AM)Phoenix Wrote:  I don't understand why you had to remove getwarningsid, couldn't we just have both?

technical limitations, I can explain in detail if you want but can we just say it's not possible and leave it at that?

i like details, though.
:c

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12-30-2012, 04:45 AM
Post: #12
KingSpycrab Away
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RE: DarkRP v1.1 Released
Phoenix, just like the police, Drake believes that if he tells you what actually happened and why it happened, you will be mortified and you might shit a mountain of bricks, and we don't want that.

[Image: images?q=tbn:ANd9GcQyR9W5PE7by5I8Ztklo7v...O9Nj8AP4mG]
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[Image: hans_totalleh.jpg]

Spoiler:
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http://img259.imageshack.us/img259/8619/2204355.swf
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01-15-2013, 04:03 PM
Post: #13
Zinc Online
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RE: DarkRP v1.1 Released
Or phoenix can come up with a solution and solve all problems and win the game.

Spoiler:
Why hello there insanity
The most merciful thing in the world, I think, is the inability of the human mind to correlate its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age.





(12-10-2012 11:15 PM)Drakehawke Wrote:  i swear to god i'm so close to banning you it's unreal


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01-15-2013, 04:19 PM
Post: #14
Legal User Offline
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RE: DarkRP v1.1 Released
(12-29-2012 12:11 PM)Drakehawke Wrote:  
(12-29-2012 10:09 AM)Phoenix Wrote:  I don't understand why you had to remove getwarningsid, couldn't we just have both?

technical limitations, I can explain in detail if you want but can we just say it's not possible and leave it at that?

Why can't it just open the same menu through !warnings?

If I don make any since use the same section of code when your at the warnings menu and skip opening the warnings menu and just go to the users warnings.

Maybe having the user who is fmsg frozen or even just messaged, have the option to quick veiw his warnings.
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01-15-2013, 04:44 PM
Post: #15
Drakehawke Online
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RE: DarkRP v1.1 Released
>rcon

>menu

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For also knowledge itself is power
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01-20-2013, 02:51 AM
Post: #16
maddawg Offline
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RE: DarkRP v1.1 Released
Any Idea when v1.2 is launching?
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01-22-2013, 12:02 AM (This post was last modified: 01-22-2013 12:02 AM by Tumor.)
Post: #17
Tumor Online
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RE: DarkRP v1.1 Released
(01-20-2013 02:51 AM)maddawg Wrote:  Any Idea when v1.2 is launching?

when it's done

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|SGSU|Mattthezombie: you know what ireally hate
|SGSU|Mattthezombie: how men find 'twerking' attractive or hot.
|SGSU|Mattthezombie: if a girl is gonna shake her ass it better be while my dick is in it.
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