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[BUG] Adv dupe catch on fire
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12-30-2012, 05:45 PM
Post: #1
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[BUG] Adv dupe catch on fire
Title says it the adv dupe ghost catches on fire and can be used to massly prop torch.
'Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind' |
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12-30-2012, 05:47 PM
Post: #2
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RE: [BUG] Adv dupe catch on fire
wait, the toolgun ghost catches on fire or the ghosts after you press to spawn your base?
Drakehawke: i was going to ask whether i should wank to straight or gay porn today |
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12-30-2012, 06:05 PM
Post: #3
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RE: [BUG] Adv dupe catch on fire
(12-30-2012 05:47 PM)Rodrigo 4Ever Wrote: wait, the toolgun ghost catches on fire or the ghosts after you press to spawn your base? I believe it is the toolgun ghost. This was a problem in GM12 too. ( ͡° ͜ʖ ͡°) |
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12-30-2012, 06:50 PM
Post: #4
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RE: [BUG] Adv dupe catch on fire
The ghost itself is on fire before you spawn it.
'Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind' |
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12-31-2012, 04:23 PM
Post: #5
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RE: [BUG] Adv dupe catch on fire
Yea, this is in my report too. Some guy had a baby and it was on fire and he was putting it on other bases, and it caused so many fires >.<
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12-31-2012, 09:17 PM
Post: #6
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RE: [BUG] Adv dupe catch on fire
Yeah, I made a bug report back in the days of GMod12, but I don't believe it was ever fixed.
(Staff) Moosey Clause: drake you cheeky cunt if you dont give me my fucking ragdolls ill come to london and reck u m8
(Staff) Drakehawke: u wot m8 |
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12-31-2012, 11:32 PM
Post: #7
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RE: [BUG] Adv dupe catch on fire
Why doesn't the fire just have a whitelist of entities it can light?
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01-01-2013, 03:38 PM
Post: #8
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RE: [BUG] Adv dupe catch on fire
Thats alot of whitelisting. Also, wouldnt the ghosts just be noclipped props with an alpha applied? So the whitelisting wouldnt really work.
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01-01-2013, 08:07 PM
(This post was last modified: 01-01-2013 08:08 PM by BaconManRules.)
Post: #9
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RE: [BUG] Adv dupe catch on fire
Maybe I got that reversed, a blacklist would probably be smaller. The ghost uses a separate entity(gmod_ghost) than actual props(prop_physics/dynamic/multiplayer).
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01-01-2013, 09:34 PM
Post: #10
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RE: [BUG] Adv dupe catch on fire
Fixed
Drakehawke: i was going to ask whether i should wank to straight or gay porn today |
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