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[BUG] Adv dupe catch on fire

 
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[BUG] Adv dupe catch on fire
12-30-2012, 05:45 PM
Post: #1
bloop Offline
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[BUG] Adv dupe catch on fire
Title says it the adv dupe ghost catches on fire and can be used to massly prop torch.

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12-30-2012, 05:47 PM
Post: #2
Rodrigo 4Ever Offline
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RE: [BUG] Adv dupe catch on fire
wait, the toolgun ghost catches on fire or the ghosts after you press to spawn your base?

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12-30-2012, 06:05 PM
Post: #3
Saddam Offline
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RE: [BUG] Adv dupe catch on fire
(12-30-2012 05:47 PM)Rodrigo 4Ever Wrote:  wait, the toolgun ghost catches on fire or the ghosts after you press to spawn your base?

I believe it is the toolgun ghost.
This was a problem in GM12 too.

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12-30-2012, 06:50 PM
Post: #4
bloop Offline
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RE: [BUG] Adv dupe catch on fire
The ghost itself is on fire before you spawn it.

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12-31-2012, 04:23 PM
Post: #5
Zinc Online
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RE: [BUG] Adv dupe catch on fire
Yea, this is in my report too. Some guy had a baby and it was on fire and he was putting it on other bases, and it caused so many fires >.<

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12-31-2012, 09:17 PM
Post: #6
Moose Offline
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RE: [BUG] Adv dupe catch on fire
Yeah, I made a bug report back in the days of GMod12, but I don't believe it was ever fixed.

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12-31-2012, 11:32 PM
Post: #7
BaconManRules Offline
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RE: [BUG] Adv dupe catch on fire
Why doesn't the fire just have a whitelist of entities it can light?

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01-01-2013, 03:38 PM
Post: #8
Zinc Online
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RE: [BUG] Adv dupe catch on fire
Thats alot of whitelisting. Also, wouldnt the ghosts just be noclipped props with an alpha applied? So the whitelisting wouldnt really work.

Spoiler:
Why hello there insanity
The most merciful thing in the world, I think, is the inability of the human mind to correlate its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age.





(12-10-2012 11:15 PM)Drakehawke Wrote:  i swear to god i'm so close to banning you it's unreal


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01-01-2013, 08:07 PM (This post was last modified: 01-01-2013 08:08 PM by BaconManRules.)
Post: #9
BaconManRules Offline
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RE: [BUG] Adv dupe catch on fire
Maybe I got that reversed, a blacklist would probably be smaller. The ghost uses a separate entity(gmod_ghost) than actual props(prop_physics/dynamic/multiplayer).

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01-01-2013, 09:34 PM
Post: #10
Rodrigo 4Ever Offline
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RE: [BUG] Adv dupe catch on fire
Fixed

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