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E2 Requests

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E2 Requests
02-01-2013, 03:44 AM
Post: #1
Inferno IV Offline
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E2 Requests
I like to program stuff, but I'm bad at ideas.

If you have a request (a realistic request) I will possibly make it for you.
It doesn't mean I'll make everything you'll come up with though.

If I like the idea / challenge I'll make it, so submit your ideas.

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02-01-2013, 03:49 AM
Post: #2
Mattthezombie Offline
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RE: E2 Requests
Realistic bong for weed?
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02-01-2013, 04:01 AM
Post: #3
Moose Online
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RE: E2 Requests
Matt stop trying to 420blazeitfgt

How abouuuuuut...
(not sure if this is possible buuuuut)
A picture using the small 2x2 blocks colored to look like scenery, that change colors to look like a different scene when a command is said?

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02-01-2013, 04:35 AM (This post was last modified: 02-01-2013 04:37 AM by Inferno IV.)
Post: #4
Inferno IV Offline
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RE: E2 Requests
(02-01-2013 03:49 AM)Mattthezombie Wrote:  Realistic bong for weed?

This COULD be possible, I will find out.
(02-01-2013 04:01 AM)Moose Wrote:  Matt stop trying to 420blazeitfgt

How abouuuuuut...
(not sure if this is possible buuuuut)
A picture using the small 2x2 blocks colored to look like scenery, that change colors to look like a different scene when a command is said?

Like a chameleon? or what do you mean?

Don't think that's possible though.

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02-01-2013, 04:38 AM
Post: #5
Moose Online
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RE: E2 Requests
(02-01-2013 04:35 AM)Inferno IV Wrote:  
(02-01-2013 04:01 AM)Moose Wrote:  Matt stop trying to 420blazeitfgt

How abouuuuuut...
(not sure if this is possible buuuuut)
A picture using the small 2x2 blocks colored to look like scenery, that change colors to look like a different scene when a command is said?

Like a chameleon? or what do you mean?

Don't think that's possible though.

No, I'll give an example next time I get on the server.

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02-01-2013, 05:34 AM
Post: #6
Mushroom Offline
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RE: E2 Requests
Make an E2 that closes my fading door on my CP checkpoint when it goes off
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02-01-2013, 11:45 AM (This post was last modified: 02-01-2013 12:21 PM by Inferno IV.)
Post: #7
Inferno IV Offline
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RE: E2 Requests
You can't wire the E2 to the fading door anymore.
You have to use a "numpad output" now.
This emulates the key on the numpad, so wire the "numpad output" to the E2 and set it with the corresponded key.
(02-01-2013 03:49 AM)Mattthezombie Wrote:  Realistic bong for weed?

Emitters are removed, so it's impossible for E2.

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02-05-2013, 03:27 AM
Post: #8
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RE: E2 Requests
a thrusting cup for my auto fap of course

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02-07-2013, 10:09 PM
Post: #9
Dougal Offline
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RE: E2 Requests
A weapon checker that will only open a door if the person has allowed weapons

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02-07-2013, 10:21 PM
Post: #10
Dill_Pickleson Offline
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RE: E2 Requests
(02-01-2013 03:49 AM)Mattthezombie Wrote:  Realistic bong for weed?

I second this, it would be pretty funny.

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02-08-2013, 12:37 AM
Post: #11
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RE: E2 Requests
Alright, how about a 911 chat screen?

i.e
/911 Yo, I'm being mug'd By larry
*cop looks at the console screen*
*cop sees the /911 on the screen.

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02-08-2013, 12:57 AM
Post: #12
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RE: E2 Requests
You should make a wing e2, kind of like that tail one, but for wings instead

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02-08-2013, 04:37 AM (This post was last modified: 02-08-2013 05:19 AM by Inferno IV.)
Post: #13
Inferno IV Offline
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RE: E2 Requests
(02-07-2013 10:09 PM)Dougal Wrote:  A weapon checker that will only open a door if the person has allowed weapons

What kind of weapons?
(02-08-2013 12:37 AM)Reagent Wrote:  Alright, how about a 911 chat screen?

i.e
/911 Yo, I'm being mug'd By larry
*cop looks at the console screen*
*cop sees the /911 on the screen.
Can't make this, /911 is a different chat channel.

(02-08-2013 12:57 AM)Tumor Wrote:  You should make a wing e2, kind of like that tail one, but for wings instead

They restricted holo models (as far as I know)

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02-08-2013, 06:14 AM
Post: #14
Inferno IV Offline
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RE: E2 Requests
The gun-door:

set up:
Spoiler:
Code
Wire the door to the E2 (this is the object from where you scan).
Wire up your fading door (fading door = object from where you scan)
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02-09-2013, 01:04 AM (This post was last modified: 02-09-2013 01:07 AM by KingSpycrab.)
Post: #15
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RE: E2 Requests
Okay 3 things:

1) Tf2 Holo Hats* PLEASE. Need there be a purpose?

2) I'd like an e2 that would lock/unlock the door for you. The purpose for this is so you dont have to walk up to unlock/lock the door if you're away and someone(friendly) wants to be inside your base.

3) A weapon checker that keeps logs of people who have illegal weapons instead of displaying them one at a time and not saving anything. The purpose for this is so that a cop doesn't have to stare at the screen the entire time.


*Holo is not restricted, I think drake didn't add certain materials in the update. I can use the simple hologram hat that is not a model, so the holos are not restricted.

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02-09-2013, 05:55 PM
Post: #16
Inferno IV Offline
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RE: E2 Requests
(02-09-2013 01:04 AM)KingSpycrab Wrote:  Okay 3 things:

1) Tf2 Holo Hats* PLEASE. Need there be a purpose?
(02-09-2013 01:04 AM)KingSpycrab Wrote:  *Holo is not restricted, I think drake didn't add certain materials in the update. I can use the simple hologram hat that is not a model, so the holos are not restricted.

(02-09-2013 01:04 AM)KingSpycrab Wrote:  2) I'd like an e2 that would lock/unlock the door for you. The purpose for this is so you dont have to walk up to unlock/lock the door if you're away and someone(friendly) wants to be inside your base.
You mean normal doors?
This is not possible.

(02-09-2013 01:04 AM)KingSpycrab Wrote:  3) A weapon checker that keeps logs of people who have illegal weapons instead of displaying them one at a time and not saving anything. The purpose for this is so that a cop doesn't have to stare at the screen the entire time.
Not allowed, because what if the die?
Also it needs to be a checkpoint so it's RP, and people stop there to be weapon checked.

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02-10-2013, 03:20 AM
Post: #17
Dougal Offline
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RE: E2 Requests
(02-08-2013 04:37 AM)Inferno IV Wrote:  
(02-07-2013 10:09 PM)Dougal Wrote:  A weapon checker that will only open a door if the person has allowed weapons

What kind of weapons?

Like, maybe a USP, and the default spawn weapons, and fists.

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02-10-2013, 04:57 AM
Post: #18
Inferno IV Offline
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RE: E2 Requests
The code has been updated and examples are inside.

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02-12-2013, 04:50 AM
Post: #19
Dougal Offline
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RE: E2 Requests
(02-10-2013 04:57 AM)Inferno IV Wrote:  The code has been updated and examples are inside.

So I can make it to where no guns except default & fists are allowed, right?

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02-13-2013, 08:50 PM (This post was last modified: 02-13-2013 09:33 PM by Inferno IV.)
Post: #20
Inferno IV Offline
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RE: E2 Requests
I'm not sure about defaults but it should work, but this code will only open the door when you hold the weapon.
I'm gonna extend it to open when you have the weapon (in pocket or etc)

You can make it all the weapons you want, you can restrict it to one weapon, more weapons and even a weapon class (SMG / sniper / etc)
So this is just my first (easy fix) code.
Here's the updated code:
http://pastebin.com/P16u8WTy

It works with default weapons.

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