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E2 Weapon Scanner

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E2 Weapon Scanner
02-01-2013, 05:54 AM (This post was last modified: 02-01-2013 06:05 AM by Reagent.)
Post: #1
Reagent Offline
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Joined: Oct 2012
SteamID: STEAM_0:1:39698692
E2 Weapon Scanner
Posting this here, because it's spam.

E2 Weapon Scanner
Created by Mvpkillerz4 (Wiremod.com)

Alright, I'm releasing this to SRH because Spy was going around saying he coded this scanner. Once i got ahold of the e2 (Had to pay 8k, whatever) i did some research on google, and found out its the same code Mvpkillerz4 has.
The only thing Spy added was the whitelist for fists, grav guns, etc. He also told me i had to give him a 25% cut if i sold it to anyone, lol no thanks...

The Code:
Code:
@name Weapon checker
@inputs RD:ranger Screen:wirelink Screen2:wirelink Reset
@outputs Play Light Forcer
@persist Target:entity Weapons:array Play Allowed:table
if (first()) {
    Allowed["weapon_physcannon",number] = 1
    Allowed["weapon_physgun",number]    = 1
    Allowed["gmod_tool",number] = 1
    Allowed["gmod_camera",number] = 1
    Allowed["laserpointer",number] = 1
    Allowed["remotecontroller",number] = 1
    Allowed["weapon_mad_fists",number] = 1
    Allowed["keys",number] = 1
    Allowed["pocket",number] = 1
    Allowed["fists",number] = 1
    Allowed["medic_gun",number] = 1
    Allowed["stunstick",number] = 1
    Allowed["door_ram",number] = 1
    Allowed["gmod_wire_expression",number] = 1
    Allowed["keypad_cracker",number] = 1
    Allowed["weaponchecker",number] = 1
    Allowed["weapon_mad_flash",number] = 1
    Allowed["door_blaster",number] = 1
    Allowed["fire_extinguisher",number] = 1
    Allowed["med_kit",number] = 1
    Allowed["weapon_bugbait",number] = 1  
    Allowed["weapon_boot",number] = 1  
    Allowed["lockpick",number] = 1  
    Allowed["pcmod_pwcrack",number] = 1  
    Allowed["wrench",number] = 1  
    Allowed["weapon_bottle",number] = 1
    Allowed["pcmod_installdisk",number] = 1    
}
runOnChat(1)
runOnTick(1)
interval(20)
if (RD:hit() & clk()) {
    Play = 0
    if (RD:entity():type() == "player" | Reset) {
        Screen[2041] = 1
        Screen2[2041] = 1
        Target = RD:entity()
        findIncludePlayerProps(Target)
#        findIncludeClass("sent_ball")
        findIncludeClass("weapon_*")
        findExcludeClass("gmod_wire_expression")
        findExcludeClass("prop_physics")
        findExcludeClass("entity")
        findExcludeClass("player")
        findInSphere(Target:pos(),25)
        Weapons = findToArray()
        Name = Target:name():sub(1,20)
        Screen:writeString(Name,0,0,49)
      
        for (X = 1,Weapons:count()) {
            if (!Allowed[Weapons[X,entity]:type(),number]) {Play = 1, Color = 900} else {Color = 90}
            Name = Weapons[X,entity]:type():sub(1,20)
            if (X+1 < 17) {Screen:writeString(Name,0,1+X,Color)} else {
                Screen2:writeString(Name,0,X-14,Color)
            }
        }
    }
}
    soundVolume(0,10)
if (changed(Play)) {
    if (Play) {Light = 255, Forcer = 1000 soundPlay(1,0,"/synth/sine.wav") timer("stop",500)} else {Light = 0}
}
    if(clk("stop"))
    {
        Light = 0
        soundStop(1)
        Forcer = 0
    }
if (Reset & ~Reset) {Play = 0, Target = noentity(), Weapons = array()}

    if(chatClk(owner()))
    {
        Chat = owner():lastSaid():explode(" ")
        local Command = Chat[1,string]
        if(Command == "#reset")
        {
            Reset = 1
            timer("reset",100)
            print("Reset")
        }
    }
if(clk("reset")){Reset = 0}

How to Set Up:
Link the E2 [RD RANGER] to the Ranger, Then link Screen [WIRELINK] to the Screen.

If you follow these instructions, you should have a weapon scanner that works.

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02-01-2013, 06:21 AM
Post: #2
Glace Offline
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Joined: Mar 2012
SteamID: STEAM_0:1:37030696
Otaku
RE: E2 Weapon Scanner
We have an E2 Megathread, also this isn't spam.

Uguu~
hall of fame:

25-1-2013 Nevar forget GGG GGGG GGGGG

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02-01-2013, 08:38 AM
Post: #3
Reagent Offline
The Informant
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Joined: Oct 2012
SteamID: STEAM_0:1:39698692
RE: E2 Weapon Scanner
[Image: 2e5a3ed518ceb3e52a9b50f404faab29.png?1359708278]

Mhm, pretty sure this is spam.

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02-01-2013, 10:38 AM
Post: #4
Glace Offline
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Joined: Mar 2012
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Otaku
RE: E2 Weapon Scanner
Im mean the content, you are doing it wrong baby.

Uguu~
hall of fame:

25-1-2013 Nevar forget GGG GGGG GGGGG

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