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DarkRP v1.3 Released

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DarkRP v1.3 Released
03-03-2013, 11:01 PM
Post: #1
Drakehawke Offline
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DarkRP v1.3 Released
I added back some essential features in this update, including a replacement for the cursed C-menu. I tried to fix the major bugs, the rest will be addressed in a later update.
  • Added new 'F-menu'
  • Fixed bodygroup/skin property not obeying prop protection.
  • Fixed players being able to drop weapons they spawn with in some cases.
  • Disabled painted sky (we don't really use it and it lowers FPS)
  • Fixed issue selector messing up when handling two issues at once.
  • Added holomodel, holoanim and Kevin's DarkRP E2 extensions (getshipmentowner, setdoorlock and givemoney were removed).
  • Fixed shipment vendors having a production cost.
  • Blocked the "Disable Prop Physics" exploit in Easy Precision.
  • Blocked exploit where right clicking with a slider/hydraulic allowed you to constrain doors and break them.
  • The report menu is now closed when you click the teleport to user button.
  • Added /e2list, gives you a list of all spawned E2s, their owner and current ops.
  • Chat now logs to HLSW console properly.
  • Fixed !console.
  • Arrest/charge/unarrest is now logged correctly.
  • Fixed infinite ammo bug on surface of water.
  • Fixed being able to fire sniper rifles underwater.
  • Re-added custom models, PM me with a link to the model if you want yours back.
  • Fixed drug powers not ending on death.
  • Updated the general tab of the menu.
  • Fixed weapon being visible during spectate.
  • Fixed unspectate messing up.
  • Re-added law boards! Mayors can no longer choose where to place them, and they display default laws when there isn't a mayor. Commands are /resetlaws, /changelaw num newlaw, /savelaws and /loadlaws.

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03-03-2013, 11:13 PM
Post: #2
Ivef Offline
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RE: DarkRP v1.3 Released
Awesome! Nice work!

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03-03-2013, 11:15 PM
Post: #3
Doc Holiday Offline
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RE: DarkRP v1.3 Released
Sweeet. Thanks Drake and/or Rod, whoever worked on the updates. :P

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03-03-2013, 11:16 PM
Post: #4
Burnacid Offline
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RE: DarkRP v1.3 Released
Inferno and me for testing

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03-03-2013, 11:26 PM
Post: #5
Gabe Newell Offline
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RE: DarkRP v1.3 Released




Good job, Drake.

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03-03-2013, 11:29 PM
Post: #6
maddawg Offline
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RE: DarkRP v1.3 Released
nicee

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03-04-2013, 01:59 AM
Post: #7
DaveTheHuman Offline
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RE: DarkRP v1.3 Released
Lookin' good, keep up the good work.

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03-04-2013, 02:30 AM
Post: #8
Hail Offline
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RE: DarkRP v1.3 Released
tested most of them

all pretty cool

the f menu is weird to me

but all in all great work

(03-29-2013 06:44 AM)Hail Wrote:  
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(07-01-2012 06:46 PM)HAIL Wrote:  No, the answer to life is...
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yes

yes
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In the shinobi world it's not how you live, it's how you die. A shinobi's life is not measured by how they live but rather it's measured by what they acomplish before their death. And looking back, my life has really been full of nothing but faliure
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03-04-2013, 03:49 AM
Post: #9
maddawg Offline
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RE: DarkRP v1.3 Released
I like the F menu.
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03-04-2013, 08:12 AM
Post: #10
Wazzy Offline
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RE: DarkRP v1.3 Released
I'll be honest, I get so pissed with the F menu, trying to use my torch while looking at a door = FUUUUUUUUUU

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03-04-2013, 08:55 AM
Post: #11
Burnacid Offline
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RE: DarkRP v1.3 Released
add an option, enable flash?

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03-04-2013, 01:20 PM
Post: #12
Zinc Offline
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RE: DarkRP v1.3 Released
"Blocked the "Disable Prop Physics" exploit in Easy Precision."


What is this supposed to mean? Can I no longer use disable prop physics for building?

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The most merciful thing in the world, I think, is the inability of the human mind to correlate its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age.





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03-04-2013, 03:07 PM
Post: #13
Bee Onette Offline
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RE: DarkRP v1.3 Released
(03-04-2013 01:20 PM)Zinc Wrote:  "Blocked the "Disable Prop Physics" exploit in Easy Precision."


What is this supposed to mean? Can I no longer use disable prop physics for building?

I believe that it was taken away because it made it impossible to get rammed and whatnot.

Mister Wrote:when an admin goes to speak to you about it you unleash a barrage of profanity and anger akin to that of a soccer mom stuck in traffic on the way home from her son losing a game.

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03-04-2013, 04:12 PM
Post: #14
Drakehawke Offline
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RE: DarkRP v1.3 Released
There was an option in Easy Precision that let you remove physics from a prop, people abused it.

Drakehawke
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For also knowledge itself is power
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03-04-2013, 04:16 PM
Post: #15
Sonny Offline
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RE: DarkRP v1.3 Released
I love the new F-Menu.

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03-05-2013, 12:21 AM (This post was last modified: 03-05-2013 12:21 AM by Dougal.)
Post: #16
Dougal Offline
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RE: DarkRP v1.3 Released
(03-04-2013 08:12 AM)Wazzy Wrote:  I'll be honest, I get so pissed with the F menu, trying to use my torch while looking at a door = FUUUUUUUUUU

Which is why I rebound my flashlight to G
(03-05-2013 12:21 AM)Dougal Wrote:  
(03-04-2013 08:12 AM)Wazzy Wrote:  I'll be honest, I get so pissed with the F menu, trying to use my torch while looking at a door = FUUUUUUUUUU

Yeah it makes me mad too, I wish there was some other key that you could use, not just flashlight

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03-05-2013, 02:13 AM (This post was last modified: 03-05-2013 02:13 AM by Inferno IV.)
Post: #17
Inferno IV Offline
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RE: DarkRP v1.3 Released
Flashlight bind (from what I heard from other users) = F menu.
So:

(03-05-2013 12:21 AM)Dougal Wrote:  Which is why I rebound my flashlight to G

F menu is on 'G' (if I'm correct)

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03-05-2013, 03:25 AM
Post: #18
Zinc Offline
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RE: DarkRP v1.3 Released
(03-05-2013 02:13 AM)Inferno IV Wrote:  Flashlight bind (from what I heard from other users) = F menu.
So:

(03-05-2013 12:21 AM)Dougal Wrote:  Which is why I rebound my flashlight to G

F menu is on 'G' (if I'm correct)

Well thats fucked

F menu on G

k

k drake

Spoiler:
Why hello there insanity
The most merciful thing in the world, I think, is the inability of the human mind to correlate its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age.





(12-10-2012 11:15 PM)Drakehawke Wrote:  i swear to god i'm so close to banning you it's unreal


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03-06-2013, 04:43 PM
Post: #19
Inferno IV Offline
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RE: DarkRP v1.3 Released
(03-03-2013 11:01 PM)Drakehawke Wrote:  
  • Added holomodel, holoanim and Kevin's DarkRP E2 extensions (getshipmentowner, setdoorlock and givemoney were removed).

If I remember right, holoanim didn't work.

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03-19-2013, 02:44 AM
Post: #20
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RE: DarkRP v1.3 Released
I'd have to say, I really like the "F" menu. Makes it a lot easier IMO.
Overall nice work Drake.
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