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[ADDED] [REQ] Poisons for traders
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03-16-2013, 10:28 PM
(This post was last modified: 03-18-2013 01:25 AM by Drakehawke.)
Post: #1
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[ADDED] [REQ] Poisons for traders
How about that the traders should be able to sell poison that can be added to food and drinks? In addition, they would also be able to sell the cure. They would give you a drug effect(Which you can pick when buying the poison. P.s, the drug won't give any pluses, just the minuses), and it would take away a specific amount of health every few seconds after eating or drinking a product that was poisoned.(Works like the bleeding out system basically. Unless you get a cure, you die). To poison a product, you must pocket the poison, look at and press F or C on the product you want to poison, and press a button <Use poison>.(<<this would be logged with the information of who used poison on what.) Just so the victim won't instantly ask for cure, the effects should only kick in after 10 or so seconds. By that time they should have been gone already.
(P.s after the cure, there shouldn't be any bleeding.) Edited Sorry that I forgot to add that traders cannot use it them selfs at all. Must've deleted it by acsident when making this thread. Thanks to Dave for explaining it though. I only planned it to be used for raiding, and, let's say you re wanted. You get caught by a cp, give him food as a treaty of peace and while he is on drugs you run. ....../・ω・ /
![]() Favorite quotes from the server.:
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03-16-2013, 10:53 PM
Post: #2
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RE: [REQ]Poisons for traders.
-1 this is a really bad idea, this is just a way that traders can start scamming.
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03-16-2013, 11:11 PM
Post: #3
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RE: [REQ]Poisons for traders.
+1 traders need to have a valid reason to poison.
![]() Spoiler:
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03-17-2013, 12:32 AM
Post: #4
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RE: [REQ]Poisons for traders.
-1 RDM. Why would traders be poisoning people?
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03-17-2013, 12:57 AM
Post: #5
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RE: [REQ]Poisons for traders.
(03-17-2013 12:32 AM)maddawg Wrote: -1 RDM. Why would traders be poisoning people? It's not necessarily for them to use. An example, I'm a thief and I want to raid a base. I poison some food, and leave it outside his door. He sees some free food outside his door, and decides to eat it to gain some life, but gets poisoned. While he is under the effects and panicking, I run out an kill him, proceeding to burglarize his house.
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03-17-2013, 02:43 AM
Post: #6
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RE: [REQ]Poisons for traders.
ehhh, good point. I could see it as useful, but I feel like it would also be really abused.
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03-17-2013, 02:59 AM
Post: #7
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RE: [REQ]Poisons for traders.
anything could be abused
everything gets abused thats why we are here to monitor it i would say as long as its logged right +1 (03-29-2013 06:44 AM)Hail Wrote:(07-01-2012 07:53 PM)Chowder Wrote:(07-01-2012 06:46 PM)HAIL Wrote: No, the answer to life is... Spoiler:
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03-17-2013, 07:05 AM
(This post was last modified: 03-17-2013 07:06 AM by Spy/-/guy.)
Post: #8
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RE: [REQ]Poisons for traders.
Sorry that I forgot to add that traders cannot use it them selfs at all. Must've deleted it by acsident when making this thread. Thanks to Dave for explaining it though.
I only planned it to be used for raiding, and, let's say you re wanted. You get caught by a cp, give him food as a treaty of peace and while he is on drugs you run. As for logs, I already proposed that it should log:who poisoned what and who took the poisoned food(and it would show the name of who poisoned the food after being eaten) ....../・ω・ /
![]() Favorite quotes from the server.:
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03-18-2013, 12:08 AM
Post: #9
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RE: [REQ]Poisons for traders.
+1.
It adds some more strategy and makes sense in a realistic situation. Mister Wrote:when an admin goes to speak to you about it you unleash a barrage of profanity and anger akin to that of a soccer mom stuck in traffic on the way home from her son losing a game. ![]() |
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03-18-2013, 07:12 PM
Post: #10
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[ADDED] [REQ] Poisons for traders
Done.
Drakehawke SRH Leader Lua Scripter "Scientia Potentia Est" For also knowledge itself is power Francis Bacon - 1597 |
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