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[REJECTED] [BUG]Admin Invis Shadows

 
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[REJECTED] [BUG]Admin Invis Shadows
03-19-2013, 02:37 AM (This post was last modified: 03-22-2013 09:39 PM by Drakehawke.)
Post: #1
cms21023 Offline
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[REJECTED] [BUG]Admin Invis Shadows
Not sure if this is considered a bug but when an admin is invisible, any user can see their location if they have a flashlight on. Well not completely but they cast a shadow. Not sure if this can be changed or not but thought i'd just post here in case nobody was aware.
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03-19-2013, 02:50 AM
Post: #2
Ryladine Online
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RE: [BUG]Admin Invis Shadows
This is a fairly simple fix, one the admins can even do themselves. When an admin is cloaked or spectating set their material to something semi transparent.

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03-19-2013, 09:32 PM
Post: #3
Vortex Riker Away
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RE: [BUG]Admin Invis Shadows
(03-19-2013 02:50 AM)Ryladine Wrote:  This is a fairly simple fix, one the admins can even do themselves. When an admin is cloaked or spectating set their material to something semi transparent.

Setting one's material is impossible without E2, and now changing material with E2 is not allowed.

Solution: Just have the material be set and reset every time the player cloaks and uncloaks. (respectively)

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03-22-2013, 09:34 PM
Post: #4
BaconManRules Offline
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RE: [BUG]Admin Invis Shadows
You can also just use LUA and turn off and on the shadow using the Player:DrawShadow() function when the player enters/exits spectate.

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03-22-2013, 09:39 PM
Post: #5
Drakehawke Offline
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RE: [BUG]Admin Invis Shadows
(03-22-2013 09:34 PM)BaconManRules Wrote:  You can also just use LUA and turn off and on the shadow using the Player:DrawShadow() function when the player enters/exits spectate.

I already do this

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03-28-2013, 08:58 AM (This post was last modified: 03-28-2013 08:58 AM by Inferno IV.)
Post: #6
Inferno IV Offline
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RE: [BUG]Admin Invis Shadows
(03-22-2013 09:34 PM)BaconManRules Wrote:  You can also just use LUA and turn off and on the shadow using the Player:DrawShadow() function when the player enters/exits spectate.

Maybe with cloak too?

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